The game spawned two sequels: Mojib-Ribbon, which focused around rap music and calligraphy, and Vib-Ripple, which was similar to Vib-Ribbon but instead used digital images loaded into the game to generate the levels. The game was received very well overall, with criticisms being the game's brutal difficulty. The game CD includes 6 songs from Japanese group "Laugh and (Peace)" but the fun feature of this game is that you can use your own music! Just drop your CD in and watch as Vib-ribbon works its magic, creating a level that matches the tempo and tone of the music."Ī diagram from the manual, showing what buttons to press for each shape. The Vib-Ribbon website describes the game, saying: "Load up your soundtrack and watch Vibri go! Vibri can ride the ribbon to all kinds of music. Reluctance to associate the game with any one music genre was a big part of why the game's visuals are so color-neutral and simple. Working with the band, Matsuura wanted a soundtrack that would encourage The soundtrack, according to Masaya Matsuura, was provided by a band called Laugh and Peace, with vocals by Yoko Fujita. There's also an auto mode, where the game plays it's self against the whole album, but score isn't counted. On the CD track select, if you choose "all tracks" the game will pit you against a giant level, consisting of the whole album, in order of difficulty. In Speed Mode, the obstacles coming toward you increase in speed each time you successfully clear the previous one, until eventually, you reach the target speed on the speedometer. All CD tracks can be played in two modes: regular and "Speed" mode. Additionally, players can generate levels using songs from music CDs, with difficulty varying depending on the intensity of the music. The base game features six songs performed by an unaccredited Japanese singer which are divided up into bronze, silver, and gold courses containing two songs each. Earning a high score will cause Vibri to sing a congratulatory song and it's length based on their position. These shapes are then converted into a number at the end of the run, during which bonus points may also be rewarded. The better you do during a stage, the better the Score Coupons you receive. Similar to Parappa the Rapper, "free-styling" in between obstacles gives extra points. Completing a successful streak of obstacles will help Vibri recover back to her higher forms, and clearing enough obstacles in succession while in rabbit form will evolve Vibri into Queen Vibri, increasing the player's score until Vibri is hit. Getting hit too many times while in worm form will end the game. Not pushing the correct button(s) at the right time turns Vibri into a scribbled version of herself temporarily. Getting hit by obstacles too many times will degenerate Vibri from a rabbit into a frog, followed by a worm. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L and Down together). There are four basic obstacles block, loop, wave, and pit, which require players to press the L, R, X, or Down buttons respectively at the right time to navigate. Vib-Ribbon is a rhythm game in which players guide the main character, Vibri, across a line filled with obstacles tied in correspondence to the beat of the song.